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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3993
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Posted - 2013.11.08 02:56:00 -
[1] - Quote
Can AR and variant have vastly less magazine capacity?..... you know.... more in keeping with.... well Assault Rifles and Carbines....
So we can have Real HMG and LMG....
Please
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3995
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Posted - 2013.11.08 03:05:00 -
[2] - Quote
If TTK and magazines don't line up after that slight 1-3 point damages nerfs can slowly be applied across the board in hotfixes until ttk and magazine capacity line up .
It takes about...8 shots? to down most suits? 1/3 of a magazine..... seems reasonable.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3996
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Posted - 2013.11.08 03:13:00 -
[3] - Quote
Delta 749 wrote:I wouldnt mind having 15 bullets knocked off a clip and this is coming from a guy that does use it as his primary weapon, I mean we all know that such a high clip means a lot of people just spray and spray and spray until they finally get lucky using a duvolle I find that it would be absolutely fine to have say 60 round magazines available to us at a later date, perhaps when modular customisation occurs, but now it seems far too odd to me, and completely cuts our a reason to have an entire weapons class, which I feel is appropriate for this game.
We all know the HMG has something like X hundred rounds as it is a chaingun, and I imagine other Anti Infantry Heavy weapons will be the same.... a little excessive having 400+ rounds but,.....
I think the LMG could be like the Heavies Assault Rifle, and the Assaults mid point between HMG and AR.... or the Commando's staple weapon.... Commando... Rambo..... M60.... Commando.....Rambo....Sylvester Stallone.....M60....Dust 514.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3996
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Posted - 2013.11.08 03:17:00 -
[4] - Quote
Rynoceros wrote:I can get 2-4 kills out of a MLT AR (Prof 5) and those only have ~45 (48?) rounds.
This seems reasonable enough to try. But, the AR crowd is vast and possess strong QQ skills. Good luck. They'd rather have us rework everything else in the game to allow them to carry on without interruption, like every other weapons class has had to endure. That they do but they have never faced a tanker turning his attentions positively to other aspects of the game.... I am the new breed of QQer......
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3998
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Posted - 2013.11.08 03:23:00 -
[5] - Quote
straya fox wrote:True Adamance wrote:Can AR and variant have vastly less magazine capacity?..... you know.... more in keeping with.... well Assault Rifles and Carbines....
So we can have Real HMG and LMG....
Please I've been using the TAC AR lately, a 'variant', do you think it needs less then 18 rounds in its clip? No it needs a similar amount to the Rail Rifle as it is a variant, 24 is perfect, no more needed, no less required.
IMO between 21 and 24 rounds for the Tac AR is fine.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3999
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Posted - 2013.11.08 03:29:00 -
[6] - Quote
Atiim wrote:GET GOOD SCRUB
If you have a problem with my Duvolle killing you in half a second because you decided not to be a COD Scrub or because you want things to be balanced then it is your own fault
ARs don't need to be nerfed, all other guns in the game need to though. I jumped in front of a heavy and he was able to survive for 3 seconds. 3 SECONDS! See, that's way to long for a TTK.
We need this game to be more like CoD. I don't fear Duvolles infact they don't impact my game at all. You could achieve effectively the same results ever will smaller magazines as you do now, and free up a niche weapon class. And later with modular upgrades then regain your old Duvolle ways with extended mags.
Its also not a nerf its rebalancing of a king weapon. You can still kill with it I half a second, you just need to reload more frequently and expend ammunition with more care.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3999
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Posted - 2013.11.08 03:33:00 -
[7] - Quote
Atiim wrote:True Adamance wrote:Atiim wrote:GET GOOD SCRUB
If you have a problem with my Duvolle killing you in half a second because you decided not to be a COD Scrub or because you want things to be balanced then it is your own fault
ARs don't need to be nerfed, all other guns in the game need to though. I jumped in front of a heavy and he was able to survive for 3 seconds. 3 SECONDS! See, that's way to long for a TTK.
We need this game to be more like CoD. I don't fear Duvolles infact they don't impact my game at all. You could achieve effectively the same results ever will smaller magazines as you do now, and free up a niche weapon class. And later with modular upgrades then regain your old Duvolle ways with extended mags.
Yeah I was thinking of making guns with module slots which affect weapon utility in Dust.
There are EVE side rail gun modules that increase rate of fire, missile guidance systems or ballistic war head systems, effective and maximum range extending modules.... all affect turret functionality.
This is dust would be epic.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4001
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Posted - 2013.11.08 03:40:00 -
[8] - Quote
Atiim wrote:True Adamance wrote: Yeah I was thinking of making guns with module slots which affect weapon utility in Dust.
There are EVE side rail gun modules that increase rate of fire, missile guidance systems or ballistic war head systems, effective and maximum range extending modules.... all affect turret functionality.
This is dust would be epic.
I was thinking something similar, like being able to have a separate loadout for you weapons similar to dropsuit and vehicle fittings. Their would be limitations of course (CPU/PG), and/or the modules on the weapon would affect how much CPU/PG the weapon has Meh limited slots would do it just fine. 3 slots max at proto for scopes, internals and damage mods.
You choose Damage Mods you sacrifice precision scopes, you want accuracy you sacrifice RoF, you want RoF you sacrifice one of the other two utilities.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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